The process that we decided to take was going straight to into it and experimenting with the different game mechanics before looking through tutorials. The game itself was going to be quite simple and we didn't know what genre of the game we should make.
We then started looking up tutorials to try and experiment with more complex scripts pulled from the creation of an example project. After trying the scripts out we imported the character models to use along with the animation. It was going well so far...
The process of writing scripts took almost the entire weekend and finally we were ready to test out the game. That's where the problem began. The tutorials were made for a certain example project and referenced a lot of scripts that we weren't using and created a lot of compile errors when the game tried to run. The problems then became worse after we reset the entire world and tried to start again and the entire Unity stopped working and did not let us reinstall. Finally, we couldn't submit the creation as it wouldn't run and the game scripts couldn't compile. I feel that if we could have planned out our design better and started earlier we could have finished it in time or could have started again but we couldn't as there was only a day left.
If we were to do this again then we would start a lot earlier as to have enough time to restart if the game stops working or has glitches etc. Unity is quite a complex game design and professional games require months or even years to create. We didn't go for the Tech Fair due to our disorganised planning and the last-minute starting of the project.
If we were to do this again then we would start a lot earlier as to have enough time to restart if the game stops working or has glitches etc. Unity is quite a complex game design and professional games require months or even years to create. We didn't go for the Tech Fair due to our disorganised planning and the last-minute starting of the project.
your tech fair idea seems very good and it looks like it would've its quite bad no one got to see it however if we were to see it i expect that it would've been good
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